Guide
How squads work in Enlisted
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The squad, not the soldier, is the unit of play. Once that lands, most of the game’s other decisions stop looking arbitrary.
What a squad is
A squad is a group of soldiers you own, train and equip between battles, and then take into a battle as a unit. Wikipedia describes squads as holding between three and nine soldiers, with the number depending on the squad type. You control one of them directly. The rest are run by the game’s AI and follow the orders you give.
What happens when you die
Not much, the first few times. Control passes to another soldier in the same squad, standing wherever that squad is. There is no respawn timer and no walk back from a spawn point. You are fighting again almost immediately, from roughly the position you were in.
What is expensive is running the squad out of soldiers. When the last one falls you go back to the deploy screen and bring on the next squad in your line-up. You have a limited number of those. Spend them badly and you spend the rest of the battle with nothing good left.
Trading a soldier for a kill: usually fine. Trading a squad for a kill: almost always a loss, even when the scoreboard says otherwise.
What the AI will and will not do
Your AI soldiers follow, hold a position and shoot at what they can see. They are a resource that has to be positioned. They will not read the battle for you, they will not spot the flank, and they will stand in fire if you leave them in fire. Think of them less as teammates and more as the reason you can afford to be careless with your own life — and only your own life.
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Composition: what to bring
A line-up is a set of squads, and the mistake is to fill it with the squads that look strongest rather than the squads that cover the jobs.
- An engineer, always. Rally points are the highest-leverage thing an individual player can put on the map.
- Anti-tank capability, always. An enemy tank with nothing to fear will decide the match on its own.
- Something that holds ground. A machine gunner behind cover denies a lane in a way riflemen do not.
- Something that takes ground. Assaulters for the room-to-room work of actually clearing a point.
- Vehicles last. A tank or aircraft crew takes a slot that would have held infantry, and infantry capture points.
Upgrading squads
What you earn in battle goes into weapons and equipment, soldier training and perks, and new squads and vehicles. Progression runs separately for each of the four nations, so switching nation means starting again.
One counter-intuitive point: stronger squads meet stronger opposition. Upgrading at maximum speed makes the game harder, not easier. There is no penalty for taking it slowly.
Sources
Squad size, the December 2023 restructuring and the four nations come from the Wikipedia article “Enlisted (video game)” and the official Steam store page, consulted on 21 September 2026. Advice on composition is the editor’s judgement. Full sourcing on the main explainer.
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